AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in Italy - Q2 2022 Performance
Discover the performance trends of the top 5 high fantasy games in Italy during the second quarter of 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw intriguing performance trends for the top high fantasy games in Italy. Below, we delve into the metrics for Evony, Diablo Immortal, Akinator, Coin Master, and Clash Royale.
Evony from TOP GAMES INC. started the quarter with weekly revenues around $81K, which slightly fluctuated, peaking at nearly $83K in mid-June. Weekly downloads saw a significant decline from approximately 20K at the end of March to about 10K by late June. Active users mirrored this trend, starting at around 80.5K and decreasing to roughly 63.4K by the end of the quarter.
Diablo Immortal, launched by Blizzard Entertainment, Inc. in early June, experienced an initial revenue spike to around $94K in its first full week, before tapering off to approximately $56K by the end of the month. The game saw an impressive 215K downloads in the first week, but this number dropped sharply to about 3.8K by the last week of June. Active users also saw a steep decline from approximately 167K to 61K over the same period.
Akinator by Elokence had stable weekly revenues around $100. Downloads fluctuated but generally increased, from approximately 17.1K at the end of March to about 21.9K by the end of June. Active users remained consistent, ranging between approximately 136.9K to 164.6K throughout the quarter.
Coin Master from Moon Active consistently generated weekly revenues around $413K, peaking at approximately $425K in the last week of June. Weekly downloads showed a downward trend from about 21.1K at the end of March to around 10.3K by the end of June. Active users remained relatively stable, with a slight decrease from around 348.8K to 340.5K over the quarter.
Clash Royale by Supercell experienced notable revenue fluctuations, starting at around $88K and reaching a peak of approximately $140K in early April, before settling at around $58K by the end of June. Downloads declined from approximately 23K in late March to about 12.6K by the end of June. Active users also saw a decline from around 3.16M to approximately 2.45M over the quarter.
These insights are based on Sensor Tower data. For more detailed analyses, visit Sensor Tower's platform.